Below is the code for a simple Flex actionscript project. A sprite is partially covering a hyperlink. What's happening is that when you hover over the sprite, if you're also hovering over the hyperlink, the hyperlink is activated. I want to prevent that. I want the hyperlink to be activated only when the mouse hovers over it -- but not when the mouse hovers over the sprite which covers it.
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TextEvent;
import flash.text.Font;
import flash.text.StyleSheet;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
public class SpriteHyperlinkTest extends Sprite
{
private var style : StyleSheet = new StyleSheet();
public function SpriteHyperlinkTest()
{
createOutputTextField();
}
public var output_txt : TextField;
private function createOutputTextField() : void {
// set styles
var hover : Object = new Object();
hover.fontWeight = "bold";
hover.color = "#0000FF";
var link : Object = new Object();
link.fontWeight = "bold";
link.textDecoration = "underline";
link.color = "#555555";
var active : Object = new Object();
active.fontWeight = "bold";
active.color = "#FF0000";
var visited : Object = new Object();
visited.fontWeight = "bold";
visited.color = "#cc0099";
visited.textDecoration = "underline";
style.setStyle("a:link", link);
style.setStyle("a:hover", hover);
style.setStyle("a:active", active);
style.setStyle(".visited", visited);
output_txt = new TextField();
output_txt.backgroundColor = 0xFFFFFF;
output_txt.background = true;
//output_txt.embedFonts = true;
output_txt.wordWrap = true;
output_txt.multiline = true;
output_txt.name = "output_txt";
output_txt.x = 100;
output_txt.y = 100;
output_txt.width = 300;
output_txt.height = 200;
output_txt.htmlText = "<b>sample <a href='http://www.google.com'>hyperlink text</a></b>";
addChild(output_txt);
var mySprite:Sprite = new Sprite();
mySprite.graphics.lineStyle(.5,0x000000);
mySprite.graphics.beginFill(0xff0000, 1);
mySprite.alpha = .7;
mySprite.graphics.drawRect(100, 100, 90, 20);
mySprite.graphics.endFill();
mySprite.useHandCursor = true;
mySprite.mouseChildren = true;
mySprite.buttonMode = true;
mySprite.name = "Sprite1";
this.addChild(mySprite);
output_txt.styleSheet = style;
}
}
}