I understand the purpose and reasoning behind precompiled headers. However, what are the rules when implementing them? From my understanding, it goes something like this:
- Set your project up to use precompiled headers with the YU directive.
- Create your stdafx.h file and set that to be your precompiled header.
- Include this as the top include statement in each of your .h files.
It this correct? Should you exclude the including it in the files that are included within your precompiled header? Currently, I get the following compilation error when following my intuition with this:
error C2857: '#include' statement specified with the /Ycstdafx.h command-line option was not found in the source file
The command-line options are as such:
/Od /I "../External/PlatformSDK/Include" /I ".." /I "../External/atlmfc/Include" /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /Gm /EHsc /RTC1 /MDd /Yc"stdafx.h" /Fp"....\Output\LudoCore\Debug\LudoCore.pch" /Fo"....\Output\LudoCore\Debug\" /Fd"....\Output\LudoCore\Debug\vc80.pdb" /W4 /WX /nologo /c /ZI /TP /wd4201 /errorReport:prompt