Scrolling itself is just done by moving your camera position. Are you using a call like gluLookAt()? It's not a built in function, but it is in regular OpenGL. A quick Google will turn up a sample implementation.
Assuming you are doing this, you need to figure out where / when your camera is moving. You'll need to handle touches from the user, track any movement and apply a similar movement to your camera's position. I can't give a more specific answer without knowing more about how you are setting up your camera, is it a perspective or orthographic projection etc.