I am wanting to code something with OpenGL, but I don't want to have to go through Windows API, is this Possible? If so then some links to tutorials on how to do this would be nice.
Thanks for your help! :)
Anthoni Caldwell
2009-10-13 06:44:08
Should probably add SDL to your list. http://www.libsdl.org/
MichaelM
2009-10-13 07:04:29
I'd also add SFML http://www.sfml-dev.org/
luke
2009-10-13 13:36:45
SDL is far too slow.
Anthoni Caldwell
2009-10-13 14:44:23
@Anthoni: That's why I didn't recommend it :) I'm personally not very fond of it. Anywho, see the "my question" link...that lists all of the one's I'm aware of.
Mark
2009-10-14 02:06:21
A:
In order to create a Win32 window for displaying OpenGL content - without going through Win32 API, GLUT is the only option that I'm aware of.
Maciek
2009-10-13 06:45:04
A:
I reconmend Freeglut, its has some nice revisions, and is more up to date, in fact, someone made some updates to this year.
Nate Gates
2009-10-16 17:39:42