So I have a very simple game going here..., right now the AI is nearly perfect and I want it to make mistakes every now and then. The only way the player can win is if I slow the computer down to a mind numbingly easy level.
My logic is having a switch case statement like this:
int number = randomNumber
case 1:
computer moves the complete opposite way its supposed to
case 2:
computer moves the correct way
How can I have it select case 2 68% (random percentage, just an example) of the time, but still allow for some chance to make the computer fail? Is a switch case the right way to go? This way the difficulty and speed can stay high but the player can still win when the computer makes a mistake.
I'm on the iPhone. If there's a better/different way, I'm open to it.