I have a task:
I need to place about 100 sprites on one canvas (with prepared grid on it). I need to place them as invisible (circles) stones, on the board, and make visible only on mouseover.
The problem I come across is following, I can't place those objects accurately into the nodes on the grid.
E.g.
if I define stones (it's just a sprite, as I said earlier) this way:
var stone:StoneSprite = new StoneSprite();
stone.x = this.x + 2*cellWidth;
stone.graphics.beginFill( 0x000000 );
stone.graphics.drawCircle(stone.x , this.y + cellWidth, cellWidth/3 );
stone.graphics.endFill();
rawChildren.addChild(stone);
They don't sit on the node... See image: http://img.skitch.com/20091014-kuhfyjeg1g5qmrbyxbcerp4aya.png
And if I do it this way:
var stone:StoneSprite = new StoneSprite();
stone.graphics.beginFill( 0x000000 );
stone.graphics.drawCircle(this.x + 2*cellWidth , this.y + cellWidth, cellWidth/3 );
stone.graphics.endFill();
rawChildren.addChild(stone);
The stone is displayed correctly in the grid node... See image 2: http://img.skitch.com/20091014-f595tksjxramt98s7yfye591bh.png
So I wonder what is the difference between these 2 approaches.
Also, I think I need to pass correct coordinates to the stone class... In case I would like to change some properties of the stone object. E.g. visibility, or radius.
1) Could you please suggest, what's wrong in defining coordinates as stone.x, stone.y 2) How to fix the problem with incorrect positioning.
Would really appreciate ideas about the problem, I am trying to solve for so long :(