This worked without error when this solution worked off of .lib files instead of .dll files.
I have all of my projects except one currently using a precompiled header, without error. The precompiled header is called "LudoGlobal.h". I am trying to link the last project to this precompiled header (which exists in a seperate, "Core", project) but I'm getting the following error:
Error 4 fatal error C1083: Cannot open precompiled header file: '....\Output\LudoSound\Debug\LudoSound.pch': No such file or directory ludosoundmanager.cpp 1
for each .cpp file. Why is this? How can I solve it?
I realize LudoSound.pch does not exist. I am under the assumption that it probably gets created when LudoSound compiles, yesno?