I'm making an openGL game for iPod/iPhone.
At start I load at once all the textures I need. At first loading times where small, but as I kept developing and adding new textures the loading times have been increasing, to the point of taking many seconds before the game start.
Recently a new problem appeared, when I build the game in the device It takes too long and the game quits. At the app is installed correctly and i can test It, but never while being connected to xcode. Sometimes even the app quits, when too many elements are dran on screen.
Right now I use 6 files , with about 2 Mbs of size in total.
Is there a form to create a loading screenor the such ?
What other meassures can I take so solve this issues ?