Hi
I just don't seem to be able to figure this out in my head. I'm trying to move an object in 3D space.
If I have a point at 5,15,5 and use opengl functions to change the model view....
glTranslatef( 10.0f, 4.0f, 4.0f );
glRotatef( 33.0f, 1.0f, 0.0f, 0.0f );
glTranslatef( 10.0f, 4.0f, 4.0f );
Is there a way I can find out where that point ends up (in world / global coordinates)? Can I do some kind of matrix calculations that will give me back 20,26,23 (or what every the new coordinate position is)?
Please help, I've been stuck on this for so long!