Just what it says: I have some code that's drawing GLUT cubes, but they're all grey. How do I make them different colors?
Everything I've tried so far has failed. I think my problem is that I'm trying to use OpenGL functions to change their colors, but GLUT is maintaining it's own internal color or material data and I don't know how to make it change that data.
This is just filler graphics for a test-client for an online game, so they don't have to look good, I just need to be able to tell things apart. I know GLUT isn't considered great, so if anyone wants to post an example of drawing a cube with plain OpenGL instead of glutCube I'm all ears. I don't really care how I get the cubes on the screen, and it's not a part of the code I want to spend a lot of time on. I have a partner who's doing the real graphics; I just need to get something showing so that I can visualize what my code is doing.
The language I'm using OpenGL/GLUT from is called Io, but the API it exposes should be the same as if I were calling it from C.