On a 32-bit CPU, an integer is 4 bytes and a short integer is 2 bytes. If I am writing a C/C++ application that uses many numeric values that will always fit within the provided range of a short integer, is it more efficient to use 4 byte integers or 2 byte integers?
I have heard it suggested that 4 byte integers are more efficient as this fits the bandwidth of the bus from memory to the CPU. However, if I am adding together two short integers, would the CPU package both values in a single pass in parallel (thus spanning the 4 byte bandwidth of the bus)?