I am using an MPMoviePlayerController to play my movies one after another. I release the controller after the play back finishes, but I still see some residual memory in the object allocations instrument...any ideas on this behavior. I am expecting that after the movie finishes and the controller is released, shouldn't the object allocations fall back to the original position?
This is how I instantiate the controller..
//Initialize a MPMoviePlayerController object with the movie.
moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url];
//Set the scaling mode to fill the screen with the movie.
moviePlayer.scalingMode = MPMovieScalingModeAspectFill;
//Add an observer so we can be told when the movie has finished playing.
[[NSNotificationCenter defaultCenter] addObserver:self selector: @selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer];
[moviePlayer play];
After the playback finishes...I release the controller like this....and it is getting release perfectly...but still there is some residual memory...
//Only from 3.0 or up
moviePlayer.initialPlaybackTime = -1.0;
[moviePlayer stop];
[moviePlayer release];
moviePlayer = nil;
Don't worry about the NSString leak, it has been fixed..even after that I see that MPMoviePlayerController leaves some residual memory allocations