I have a very large program which I have been compiling under visual studio (v6 then migrated to 2008). I need the executable to run as fast as possible. The program spends most of its time processing integers of various sizes and does very little IO.
Obviously I will select maximum optimization, but it seems that there are a variety of things that can be done which don't come under the heading of optimization which do still affect the speed of the executable. For example selecting the __fastcall calling convention or setting structure member alignment to a large number.
So my question is: Are there other compiler/linker options I should be using to make the program faster which are not controlled from the "optimization" page of the "properties" dialog.
EDIT: I already make extensive use of profilers.