I'm definetely new to any kind of graphics (maybe except taking photos :)) so please forgive if my explanation of problem I faced last night is not very precise and understable.
I'm trying to generate code in Cocoa which would draw vectors on the base of SVG files. I've translated SVG commands into calls of NSBezierPath methods but received graphics is not really good... The shape is similar to the basic one but there are some... distortions(?). It's probably neither an issue of antialiasing nor flatness value set on Cocoa side. I was suggested that the problem may result from different interpretation of control points of Bézier curves by Cocoa methods ang SVG - is that possible? Or what else may cause the problem?