Hi all,
with a few friends we started this amateur platform-independent java-based project for a space combat simulator game (something like the long dead saga of wing commander). None of us though is a 3D programmer, so the road is gonna be long.
My question is: in our place would you start learning OpenGL (maybe via GLUT) or is there a better possibility today? What about Direct3D? Any books you may suggest? We ordered a couple, specifically
- Dave Shriner's OpenGL Programming Guide
- Luke Benstead's Beginning OpenGL Game Programming
Thanks :-)