I'm coding a simple RTS game as a hobbie, and to learn about pathfinding algorithms, a*, strategies, flocking, etc.
I think I'm doing fine so far, but now that I have completed about 50% of the goals I wanted to achieve, I was looking for some tutorials/books to compare what I've been doing so far with the common techniques used in RTS games, but I didn't find much information.
Do you know any good books or tutorials about programming RTS games?