I was thinking earlier today about an idea for a small game and stumbled upon how to implement it. The idea is that the player can make a series of moves that cause a little effect, but if done in a specific sequence would cause a greater effect. So far so good, this I know how to do. Obviously, I had to make it be more complicated (because we love to make it more complicated), so I thought that there could be more than one possible path for the sequence that would both cause greater effects, albeit different ones. Also, part of some sequences could be the beggining of other sequences, or even whole sequences could be contained by other bigger sequences. Now I don't know for sure the best way to implement this. I had some ideas, though.
1) I could implement a circular n-linked list. But since the list of moves never end, I fear it might cause a stack overflow ™. The idea is that every node would have n children and upon receiving a command, it might lead you to one of his children or, if no children was available to such command, lead you back to the beggining. Upon arrival on any children, a couple of functions would be executed causing the small and big effect. This might, though, lead to a lot of duplicated nodes on the tree to cope up with all the possible sequences ending on that specific move with different effects, which might be a pain to maintain but I am not sure. I never tried something this complex on code, only theoretically. Does this algorithm exist and have a name? Is it a good idea?
2) I could implement a state machine. Then instead of wandering around a linked list, I'd have some giant nested switch that would call functions and update the machine state accordingly. Seems simpler to implement, but... well... doesn't seem fun... nor ellegant. Giant switchs always seem ugly to me, but would this work better?
3) Suggestions? I am good, but I am far inexperienced. The good thing of the coding field is that no matter how weird your problem is, someone solved it in the past, but you must know where to look. Someone might have a better idea than those I had, and I really wanted to hear suggestions.