I want to be able to have a vector of vectors of some type such as:
vector<vector<MyStruct> > vecOfVec;
I then create a vector of MyStruct, and populate it.
vector<MyStruct> someStructs;
// Populate it with data
Then finally add someStructs to vecOfVec;
vecOfVec.push_back(someStructs);
What I want to do is avoid having the copy constructor calls when pushing the vector. I know this can be accomplished by using a vector of pointers, but I'd like to avoid that if possible.
One strategy I've thought of seems to work, but I don't know if I'm over-engineering this problem.
// Push back an empty vector
vecOfVec.push_back(vector<MyStruct>());
// Swap the empty with the filled vector (constant time)
vecOfVec.back().swap(someStructs);
This seems like it would add my vector without having to do any copies, but this seems like something a compiler would already be doing during optimization.
Do you think this is a good strategy?
Edit: Simplified my swap statement due to some suggestions.