I'm making a simple 2D game for the iPhone. It's based on CrashLanding... so it's basically a background texture and a few rectangular textures moving around.
I have this bizarre little graphics problem: some of the small 2d items (can assume just rectangles) moving around get this little flashing black bar on top of them (the background texture is almost completely white so the little bar is noticable).
The textures I'm using are small (~1Kb) pngs.
Has anyone else run into this? Is this a common openGL issue? Thanks very much!
btw this happens on both the simulator and the actual device.