I have an OpenGL-based app that can run windowed or fullscreen in OS X 10.5. While in windowed mode, pressing the volume keys in the keyboard changes the volume setting (mute/unmute for example) and the OSX-drawn speaker icon overlay is drawn, as it happens with every other application.
However, in full screen mode, pressing the keys does change the volume setting, but no overlay is drawn - I can't figure out why, since I'm not doing anything different.
Any ides?