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My idea would be to draw several Graphics objects on memory and combine them when drawing the image.

But I haven't got a precise idea of how to do that. Shall I use GraphicsContainer's? Or save the objects as Metafile's? (these are temporary objects, I would like to keep them on memory)

+1  A: 

Simplest method: create multiple bitmaps. Draw what you want to them. Composite them by drawing them back to front.

If you have a lot of text, then using a metafile for those layer(s) may improve the rendering quality somewhat.

Shog9