edit:
Sorry, I guess my question was vague. I'd like to have a way to check if a file is not an image without wasting time loading the whole image, because then I can do the rest of the loading later. I don't want to just check the file extension.
The application just views the images. By 'checking the validity', I meant 'detecting and skipping the non-image files' also in the directory. If the pixel data is corrupt, I'd like to still treat it as an image.
I assign page numbers and pair up these images. Some images are the single left or right page. Some images are wide and are the "spread" of the left and right pages. For example, pagesAt(3) and pagesAt(4) could return the same std::pair of images or a std::pair of the same wide image.
Sometimes, there is an odd number of 'thin' images, and the first image is to be displayed on its own, similar to a wide image. An example would be a single cover page.
Not knowing which files in the directory are non-images means I can't confidently assign those page numbers and pair up the files for displaying. Also, the user may decide to jump to page X, and when I later discover and remove a non-image file and reassign page numbers accordingly, page X could appear to be a different image.
original:
In case it matters, I'm using c++ and QImage from the Qt library.
I'm iterating through a directory and using the QImage constructor on the paths to the images. This is, of course, pretty slow and makes the application feel unresponsive. However, it does allow me to detect invalid image files and ignore them early on.
I could just save only the paths to the images while going through the directory and actually load them only when they're needed, but then I wouldn't know if the image is invalid or not.
I'm considering doing a combination of these two. i.e. While iterating through the directory, reading only the headers of the images to check validity and then load image data when needed.
So,
Will just loading the image headers be much faster than loading the whole image? Or is doing a bit of i/o to read the header mean I might as well finish off loading image in full? Later on, I'll be uncompressing images from archives as well, so this also applies to uncompressing just the header vs uncompressing the whole file.
Also, I don't know how to load/read just the image headers. Is there a library that can read just the headers of images? Otherwise, I'd have to open each file as a stream and code image header readers for all the filetypes on my own.