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Is it possible to cut out the last 3 miplevels, so it wont use higher miplevels than max-3 ?

I have problems with high miplevels, they look really bad no matter how much i pad my textures.

+1  A: 

See glTexParameter and GL_TEXTURE_MAX_LEVEL. I believe this will do what you want.

http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml

goger