Is it possible to cut out the last 3 miplevels, so it wont use higher miplevels than max-3 ?
I have problems with high miplevels, they look really bad no matter how much i pad my textures.
Is it possible to cut out the last 3 miplevels, so it wont use higher miplevels than max-3 ?
I have problems with high miplevels, they look really bad no matter how much i pad my textures.
See glTexParameter and GL_TEXTURE_MAX_LEVEL. I believe this will do what you want.