I am trying to center an image in the middle of the stage and scale it proportionally to the correct aspect ratio based on its loader's size when the image is loading.
In my main app runner I do:
private var rec:Rectangle = new Rectangle();
private var img:BitmapDisplay = new BitmapDisplay();
stage.addEventListener(Event.RESIZE, setRect);
img.imageURL = "some/path/to/image.jpg";
addChild(img);
private function setRect():void
{
var horz:Number = stage.stageWidth / 16;
var vert:Number = stage.y + stage.stageHeight / 16;
rec.x = horz;
rec.y = 80;
rec.width = stage.stageWidth - horz;
rec.height = stage.stageHeight - (vert * 2) - rec.y;
img.boundary = rec;
}
Then in my image (BitmapDisplay) class I have:
// sets the boundary of the image and resizes it
public function set boundary(rect:Rectangle):void
{
_imageBoundary = rect;
resizeImage();
}
private function resizeImage():void
{
var aspect:Number = _ldr.content.width / _ldr.content.height;
var cAspect:Number = _imageBoundary.width / _imageBoundary.height;
if (aspect <= cAspect)
{
_ldr.height = _imageBoundary.height;
_ldr.width = aspect * _ldr.height;
}
else
{
_ldr.width = _imageBoundary.width;
_ldr.height = _ldr.width / aspect;
}
var _pad:int = 7;
_ldr.x = (_imageBoundary.width - _ldr.width) / 2 + _imageBoundary.x - _pad;
_ldr.y = (_imageBoundary.height - _ldr.height) / 2 + _imageBoundary.y - _pad;
}
}
Is there something obvious keeping this from working right? I want a 16th of the stage to be the bounds for the image and for the image to scale/resize based on this rect.
Thanks...