There must be some setting to adjust the angle when my textures miplevel changes... isnt there?
It looks really ugly when the miplevel changes really early when my camera is looking at the road with angle of 10 or etc, or angle of 0 but looking straight forward to the road.
What is the magical line of code?
AND NO. not the LOD BIAS thing, ive got that already... its not the way to fix this.