Hello,
I am doing a game with cocos2d and using chipmunk to manage the physics. What I would like to achieve is what pretty much every nintendo game does that your character may jump and rest in a higher floor (collision shape) without causing a collision as long as the velocity is positive, and that once the velocity is negative the collision does happen.
Basically I want to condition the collision between 2 shapes based on the velocity value. Could anyone please point me in the right direction on how to implement this?. Thank you.
-Oscar