How to convert a RGBA color tuple, example (96, 96, 96, 202), to corresponding RGB color tuple?
Edit:
What's I want is to get a RGB value which is most similar to the RGBA tuple visually on white background.
How to convert a RGBA color tuple, example (96, 96, 96, 202), to corresponding RGB color tuple?
Edit:
What's I want is to get a RGB value which is most similar to the RGBA tuple visually on white background.
This depends on the color space you use. If the RGBA is in pre-multiplied color-space and is semi-transparent, you need to divide out alpha to get the correct RGB color. If the color is in non pre-multiplied color-space, then you can just discard the alpha channel.
I've upvoted Johannes' answer because he's right about that.
A more specific answer, however, incorporates the alpha value into the actual colour result based on an opaque background colour (or 'matte' as it's referred to).
For example - Assuming that 0 is opaque and 255 is transparent, then 255,255,255,127 RGBA with a black matte will result in 127,127,127 RGB value.
There is an algorithm for this (from this wikipedia link):
Source
.BGColor
Source => Target = (BGColor + Source) =
Target.R = ((1 - Source.A) * Source.R) + (Source.A * BGColor.R)
Target.G = ((1 - Source.A) * Source.G) + (Source.A * BGColor.G)
Target.B = ((1 - Source.A) * Source.B) + (Source.A * BGColor.B)
Sorry for the dodgy formatting, couldn't figure out how else to do it :)
To get the final 0-255 values for Target
you simply multiply all the normalised values back up by 255, making sure you cap at 255 if any of the combined values exceed 1.0 (this is over-exposure and there are more complex algorithms dealing with this that involve whole-image processing etc.).
EDIT: In your question you said you want a white background - in that case just fix BGColor to 255,255,255.
hm... regarding to
http://en.wikipedia.org/wiki/Alpha_compositing#Alpha_blending
solution provided by Andras Zoltan should be slightly changed to:
Source => Target = (BGColor + Source) =
Target.R = ((1 - Source.A) * BGColor.R) + (Source.A * Source.R)
Target.G = ((1 - Source.A) * BGColor.G) + (Source.A * Source.G)
Target.B = ((1 - Source.A) * BGColor.B) + (Source.A * Source.B)
This changed version works fine for me, because in prev. version rgba(0,0,0,0) with matte rgb(ff,ff,ff) will be changed to rgb(0,0,0).