I would like to get started developing native (C/C++) OpenGL ES 2.0 applications for Windows Mobile (version 5 or later, any version would do, really). I do however have trouble finding appropriate headers and libraries.
What I am looking for is a OpenGL ES 2.0 SDK for Windows Mobile, or an SDK which contains the appropriate headers and libraries. Previously, when I have developed OpenGL ES 1.0 applications, I have used the headers and libraries provided by the Vincent3D open source OpenGL ES 1.0 software rendering project in order to compile my applications, but for 2.0 applications, I have found no such solution.
I have searched Microsoft's developer site, some phone manufacturers developer sites, Qualcomm's developer site, nVidia's developer site, etc. for an SDK, without any luck, however. I know there are OpenGL ES 2.0 applications out there so I guess there are SDKs available, I just need help finding them.