Hopefully easy answer, but I cannot get it.
I have a 3D render engine I have written.
I have the camera position, the lookat position and the up vector.
I want to be able to "tilt" the camera left, right, up and down. Like a camera on a fixed tripod that you can grab the handle and tilt it it up, down, left right etc.
The maths stumps me. I have been able to do forwards/backwards dolly and up/down/left/right panning, but cannot work out the vector math to get it to tilt.
For left and right tilt I want to rotate the lookat position around the camera position, but I need to take into account the up vector, otherwise the rotation doesn't know which axis to to turn around.
The maths/algorithm I need is along the lines of...
Camera=(cx,cy,cz) Lookat=(lx,ly,lz) Up=(ux,uy,uz)
RotatePointAroundVector(lx,ly,lz,ux,uy,uz,amount)
Can anyone assist with the maths involved?
Many thanks.