A few obvious ones
- If speed isn't critical, execute the code directly from flash.
- Declare constant data tables using
const
. This will avoid the data being copied from flash to RAM
- Pack large data tables tightly using the smallest data types, and in the correct order to avoid padding.
- Use compression for large sets of data (as long as the compression code doesn't outweigh the data)
- Turn off exception handling and RTTI.
- Did anybody mention using -Os? ;-)
Folding knowledge into data
One of the rules of Unix philosophy can help make code more compact:
Rule of Representation: Fold knowledge into data so program logic can be stupid and robust.
I can't count how many times I've seen elaborate branching logic, spanning many pages, that could've been folded into a nice compact table of rules, constants, and function pointers. State machines can often be represented this way (State Pattern). The Command Pattern also applies. It's all about the declarative vs imperative styles of programming.
Log codes + binary data instead of text
Instead of logging plain text, log event codes and binary data. Then use a "phrasebook" to reconstitute the event messages. The messages in the phrasebook can even contain printf-style format specifiers, so that the event data values are displayed neatly within the text.
Minimize the number of threads
Each thread needs it own memory block for a stack and TSS. Where you don't need preemption, consider making your tasks execute co-operatively within the same thread (cooperative multi-tasking).
Use memory pools instead of hoarding
To avoid heap fragmentation, I've often seen separate modules hoard large static memory buffers for their own use, even when the memory is only occasionally required. A memory pool could be used instead so the the memory is only used "on demand". However, this approach may require careful analysis and instrumentation to make sure pools are not depleted at runtime.
Dynamic allocation only at initialization
In embedded systems where only one application runs indefinitely, you can use dynamic allocation in a sensible way that doesn't lead to fragmentation: Just dynamically allocate once in your various initialization routines, and never free the memory. reserve()
your containers to the correct capacity and don't let them auto-grow. If you need to frequently allocate/free buffers of data (say, for communication packets), then use memory pools. I once even extended the C/C++ runtimes so that it would abort my program if anything tried to dynamically allocate memory after the initialization sequence.