Hi there...
Can anyone please help me to answer the questions about epoll_wait.
Is it overkill to use many threads that call epoll_wait on the same fds set to serve at about 100K active sockets? or will it just be enough to create only 1 thread to perform epoll_wait?
How many threads will wake up from epoll_wait when for example only one socket is ready to read data? i mean, can there be situation when 2 or more threads will wake up from epoll_wait but will have same fds in resulted events?
What is the best way to organize threads in server that works with many active clients (e.g. 50K+). The best way i think is: 1 I/O Worker Thread which perfroms epoll_wait and i/o operations. + Many Data processing threads which will process the data received from I/O worker thread (can take a long time, such as any game logic) and compose new data for I/O worker thread to send to client. Am I right in this approach, or can anyone help me to find out the best way to organize this?
Thanks in advance, Valentin