First of all, whats the purpose of this code?
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
I could put there GL_DONT_CARE
but it doesnt make my lines drawn, unless i use glDisable(GL_LINE_SMOOTH)
So im asking if theres some built in mechanism to make it draw the lines even if the smooth lines arent supported (So it would draw them without antialising...)
Or do i have to make own functions for it and checking if smooth lines are supported etc... and every time i want to draw smooth lines, i need to call this function that checks whether or not its supported? argh.
Edit: The lines are smooth on my other card, on my other card they dont even show up, unless i disable smooth lines. So that is the problem, not glEnable(GL_BLEND)