I'm consistently receiving a memory warning right after pressing the "Use" button on the UIImagePickerController in Camera mode.
I used Instruments for the first time to try to figure out what's going on, but I don't see a problem. Before opening the image picker controller, my app is using ~2.0 MB of memory. It looks like both Camera mode and Photo Library mode allocate 9.0 MB of memory, but I only receive a memory warning in Camera mode.
I could attempt to free some memory before opening the controller, but my usage is already pretty low. I don't understand why both controllers increase my memory usage by the same amount, but I never receive a warning from the Photo Library. In fact, I've been able to open the Photo Library multiple times and retain the image (putting memory usage at 33+ MB) with no problem.
All suggestions will be appreciated.