I am working on an application that will allow a user to scale an image. The issue that I am having with the method below is that the scaling is always taking place on the previous scale point.
For example: If I scale the image up one and then scale the image down one. I have to scale down twice to get it back to the point I want it to be.
Any help with this is greatly appreciated.
Here is my current code:
private var sourceBMD:BitmapData = testImage.source as BitmapData
private var matrixScaleX:Number = 1;
private var matrixScaleY:Number = 1;
private var baseScaleX:Number = .05;
private var baseScaleY:Number = .05;
private function sourceZoom(zoomType:Boolean = false):void{
var matrix:Matrix = new Matrix();
var matriximage:BitmapData;
if(zoomType){
matrixScaleX = matrixScaleX + baseScaleX;
matrixScaleY = matrixScaleY + baseScaleY;
matrix.a = matrixScaleX;
matrix.d = matrixScaleY
}else{
matrixScaleX = matrixScaleX - baseScaleX;
matrixScaleY = matrixScaleY - baseScaleY;
matrix.a = matrixScaleX;
matrix.d = matrixScaleY;
}
matriximage = new BitmapData(sourceBMD.width, sourceBMD.height, false, 0x0000000);
trace('MatrixScaleX: ' + matrixScaleX);
trace('MatrixScaleY: ' + matrixScaleY);
trace('BaseScaleX: ' + baseScaleX);
trace('BaseScaleY: ' + baseScaleY);
trace('Matrix: ' + ObjectUtil.toString(matrix));
matriximage.draw(sourceBMD, matrix);
testImage.source = matriximage;
}