I noticed that there are alot of funcitons that can raycast but they seem to use a const NxRay
My problem I am having is having a vehicle that is casting a ray downwards as being my NxRay. It is not constant because the vehicle can move in different angles, but I want to beable to ray cast to find out the distance it takes to hit the ground or other objects. Thanks.
Using C++, Glut, PhysX