I'm GL newbie, and currently learning.
I'm confusing about concept of FrameBuffer and RenderBuffer. I know that they're required to render, but I want to understand them before use.
I know some bitmap buffer is required to store temporary drawing result. The back buffer. And the other buffer required to be seen on screen during those drawings are in progress. The front buffer. And flip them, and draw again. I know this concept, but it's hard to connect those objects to this concept.
Whats the concept of and differences of them?