I am using Cheetah3D if it mattters.
The UV coordinates I am reading in my object made in Cheetah3D are NOT between 0 and 1 like the example model I was provided with the 3DS model object loading code.
Some go above 1 as high as 1.56 or so while others go below 0, as far as -4.56. This is causing extreme abnormalities when trying to map the texture to the object.
Any ideas? Should I contact the Cheetah3D folks or is there a way to fix this in code myself dynamically? (The reason for posting on SO).