Hi, guys, I am developing a tool drawing primitves with DX9 in my XP-32.
When create vertex buffer and index buffer, there could be some error of creation failed.
Return code could be D3DERR_OUTOFVIDEOMEMORY or E_OUTOFMEMORY.
I am not sure what the difference of them.
I use VideoMemory tool in DX sample to check the memory, and it reports 1024MB.
Does that mean if I create a bunch of managed resource more than 1024MB, it will report D3DERR_OUTOFVIDEOMEMORY?
If there is no more free virtual space memory in process and malloc fail, DX9 will report E_OUTOFMEMORY?