Exposition:
1) My viewport is 800x600
2) I have tex1 = frame buffer object; rendered to a texture, 800x600
3) I have tex2 = frame buffer object; rendered to a texture, 800x600
Now, I want to create the following image on the screen:
tex1 _on top of_ tex2.
Where tex1 is black, display tex2's pixel.
Else, display tex1's pixel.
Is there a way I can do this last step entirely on the GPU (it seems like just bit twiddling + displaying to screen). My current solution involves 1) reading tex1 & tex2 back to CPU's memory 2) doing the array ops on the CPU and 3) sending it back to the GPU, then display it. However, it seems like I should be able to do this entirely on the GPU.
Thanks!