I'm looking for some papers on finding an infrastructure development strategy in games like Starcraft / Age of Empires. Basic facts characterising those games are:
- continuous time (well - it could be split into 10s periods, or something like that)
- many variables describing growth (many resources, buildings levels, etc.)
- many variables influencing growth (technology upgrades, levels, etc.)
Most of what I could find is basically either:
- tree search minimising time to get to a given condition (building/technology at level X)
- tree search maximising value = each game variable*bias
- genetic algorithms... obvious doing either of the above
Are there any better algorithms that can be tuned to look for a perfect solution of the early phase?