If you're using Flex 3, that someImageClass
, if it's just an image, could just be assigned to a variable. Try this out, it shows two ways of setting simple skins on Flex 3 components:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application
xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Style>
Button
{
overSkin: Embed("assets/over_button.png");
}
</mx:Style>
<mx:Script>
<![CDATA[
[Embed(source="assets/up_button.png", scaleGridLeft="15",scaleGridTop="15", scaleGridRight="25", scaleGridBottom="25")]
public static const UP_SKIN:Class;
]]>
</mx:Script>
<mx:Button id="button" click="button.setStyle('upSkin', UP_SKIN)"/>
<mx:HSlider id="sizer"
minimum="100" maximum="1000"
liveDragging="true"
change="{button.width = sizer.value;button.height = sizer.value/2}"/>
</mx:Application>
(the up_button.png
was a simple red square shrunken to 40x40 for testing).
If you're using Flex 4, the Group, which extends Skin, has full 9-slice scaling baked in and you can do a lot more with them.
Hope that helps,
Lance