Hi,
It looks like GL has become mainstream for all gaming platforms (even handheld!) This has pushed the deployment of modern GPU chipsets to large numbers of consumers.
This is amazing.
With the modern GPU systems out there now, is it possible to do generic old-school graphics programming (aka - blit from X rect to Y rect using VRAM)? (Think Amiga) Or are the operations centered around vertex and pixel shaders?
Is this accessable from GL? OpenGL ES?
Rendering a textured quad is OK, but it would require double buffering and a re-render of the entire scene. Was seeing if I could avoid this.
Thx.