Hi all,
I am currently trying to create an Android application that loops Audio from the mic to the earpiece, I can do that perfectly but when I do it over and over again in my application I eventually get an Out Of Memory Error.
Here is the code I use to create the Audio Loop:
static final int bufferSize = 200000;
final short[] buffer = new short[bufferSize];
short[] readBuffer = new short[bufferSize];
public void run() {
isRecording = true;
android.os.Process.setThreadPriority
(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO);
int buffersize = AudioRecord.getMinBufferSize(11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
arec = new AudioRecord(MediaRecorder.AudioSource.MIC,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
MediaRecorder.AudioEncoder.AMR_NB,
buffersize);
atrack = new AudioTrack(AudioManager.STREAM_VOICE_CALL,
11025,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
MediaRecorder.AudioEncoder.AMR_NB,
buffersize,
AudioTrack.MODE_STREAM);
Log.d("AUDIO", "sample rate = : " + arec.getSampleRate());
atrack.setPlaybackRate(11025);
byte[] buffer = new byte[buffersize];
arec.startRecording();
atrack.play();
while(isRecording) {
arec.read(buffer, 0, buffersize);
atrack.write(buffer, 0, buffer.length);
}
}
And here is the error I get:
ERROR/AndroidRuntime(3442): Uncaught handler: thread main exiting due to uncaught exception
ERROR/AndroidRuntime(3442): java.lang.OutOfMemoryError
ERROR/AndroidRuntime(3442): at com.phone.engine.CallAudio$Record.<init>(CallAudio.java:114)
ERROR/AndroidRuntime(3442): at com.phone.engine.CallAudio.onCreate(CallAudio.java:42)
ERROR/AndroidRuntime(3442): at android.app.ActivityThread.handleCreateService(ActivityThread.java:2465)
ERROR/AndroidRuntime(3442): at android.app.ActivityThread.access$2800(ActivityThread.java:112)
ERROR/AndroidRuntime(3442): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1744)
ERROR/AndroidRuntime(3442): at android.os.Handler.dispatchMessage(Handler.java:99)
ERROR/AndroidRuntime(3442): at android.os.Looper.loop(Looper.java:123)
ERROR/AndroidRuntime(3442): at android.app.ActivityThread.main(ActivityThread.java:3948)
ERROR/AndroidRuntime(3442): at java.lang.reflect.Method.invokeNative(Native Method)
ERROR/AndroidRuntime(3442): at java.lang.reflect.Method.invoke(Method.java:521)
ERROR/AndroidRuntime(3442): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782)
ERROR/AndroidRuntime(3442): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540)
ERROR/AndroidRuntime(3442): at dalvik.system.NativeStart.main(Native Method)
So the Error specifically focuses on this line in the code
short[] readBuffer = new short[bufferSize];
And it happens after I try to do the Loop several times, so say I start the application and after 10 times starting the loop I get the error.
So I think the buffer is simply becomiing full or something?? Is that correct? If so how would I keep clearing out the buffer?
Thanks in advance