Does anyone have any guidance for coding an approximation for the particle stream coming out of a jet engine (with afterburner) in opengl using particles drawing using vertex buffers / 4f color buffers?
I believe there are two aspects to this problem:
The colour of the light as particles exit the jet engine as a function of temperature and some constants relating to the type of gas being burnt. This article leads me to believe I will need some sort of array for the temperature / color conversion curve. Apprently hydrogen burns at 2,660C in oxygen and 2,045C in air whereas jet fuel burns at 287.5C in air. (but the temperature of jet fighter afterburner can reach 1700C somehow)
The vapour trail behind the rocket / jet which will be either white with alpha for the water base vapour trail if the rocket is in atmosphere. Also I believe my assumption is correct that this would not be necessary for a rocket burning fuel in space. The vapour trail will simulated as tiny water droplets which are much larger than the wavelength of visible light, so they would scatter light achromatically. As water itself is colorless the resulting color would be white?
Also I am looking to model this from a birds eye perspective so it does not need to be a full 3D model. So the positions of the 10 or so pilot lights around the afterburner cone for example could just be approximated as maybe 5 linear points.