Call lists are boosting performance. If your users graphics card has enough memory, and supports Call lists (most of them):
There are several "performance bottlenecks", of which one of them is the pushing speed of data to the graphics card. When you call a OpenGL function, it will either calculate on the CPU or on the GPU (graphics card's processor). The GPU is optimized for graphics operations, but, the CPU must send it's data over to the GPU. This requires a lot of time.
If you use call lists; the data is sent (prematurely) to the GPU, if possible. Then when you call a call list, the CPU won't have to push data to the GPU.
Huge performance boost if you use them.