Is EGL a windowing and input framework for OpenGL like GLFW, SDL or GLUT? Is there a complete implementation yet?
A:
My understanding is that it replaces the platform-specific WGL/AGL/GLX calls with a cross-platform set.
I haven't run across any complete free implementations, though there appear to be some hacks out there if you dig a bit.
genpfault
2010-03-14 21:13:34