I am trying to make the raycast give me the distance of the terrain and nothing else. But I'm not sure how to use the group Mask Filter.
virtual NxShape* raycastClosestShape (
const NxRay& worldRay,
NxShapesType shapeType,
NxRaycastHit& hit,
NxU32 groups=0xffffffff,
NxReal maxDist=NX_MAX_F32,
NxU32 hintFlags=0xffffffff,
const NxGroupsMask* groupsMask=NULL,
NxShape** cache=NULL) const = 0;
\param[in] groups Mask used to filter shape objects.
Let's say my terrain is set in group 1. How would I use the function above?