I'm working on a OpenGL project that I would like to port to embedded systems that support OpenGL|ES.
Since OpenGL|ES is a subset of OpenGL how hard would it be to compile my OpenGL application on an embedded system? (Assuming that my OpenGL code is in the limits of OpenGL|ES)
I guess what I'm wondering is: is it possible to dircetly wrap my OpenGL calls with MACROS to make it compatible with OpenGL|ES API call names? Are there any calls specific to OpenGL|ES that I would have to implement?
Sorry, if I'm not clear. Thank you.