I have a Rect object that I'd like to create and set its properties only once. After that, I want to just modify its properties since it already exists. This is my general idea
if(theRect == undefined){
Alert.show("creating");
var theRect:Rect = new Rect();
//then set properties
addElement(theRect); //then add it using addElement because addChild() does not work
} else {
Alert.show("updating");
//no need to create it since it's already been created
//just access and change the properties
}
I tried several ways and combinations for the if conditional check:
if(theRect == undefined){
if(theRect == null){
declaring and not declaring `var theRect:Rect;` before the if check
declaring and instantiating to null before the if check `var theRect:Rect = null;`
but can't get the desired effect. Everytime this code block runs, and depending on which version I've used, it either gives me a "can't access null object" error or the if statement always evaluates to true and creates a new Rect object and I get the "creating" Alert.
What's the right way of creating that Rect but only if doesn't exist?