There are a lot of 3d game engines around, does anyone with experience with them have advice on which one would likely be able to handle these (arbitrary) requirements?
- opengl
- mac/pc
- 1000x1000km terrain
- 1000 towns varying in size from 10 to 1000 buildings
- 128 people in any one location
- MMO type networking (no solo play)
- physics engine including airfoil (ie airplanes)
- c++ with optional scripting